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    Zeph
    Zeph

    Veil Crossers/Outworlders

    These are any races that were from other worlds and have crossed the Veil during the Resonance Event; now stranded on earth. They are most commonly referred to as "Outworlders".

     

    You are of course welcome to develop any kind of 'Veil Crosser' you desire but note that certain characters are not allowed. For instance, we do not allow Deities, nor Planeswalkers that phase through dimensions. If you have an idea for a Outworlder race and would like to have them highlighted here as an option for other players just submit a help ticket with the information and we will be happy to review it for inclusion.

     

    Note: Veil Crosser character can come from a world with a technological level that surpasses Earth's BUT none of their technology has come with them which likely is frustrating as they now live on a "backwards" world.

     

    Just a FEW examples of races that can be outworlders when the character was not originally from Earth but another world. You are really only limited by your imagination and of course the Resonance rules!

     

    Faerie (see race page for more)

    The Sidhe or Faerie, can be of Earth and altered or meta humans, there are also those that crossed from other worlds. Natural races that existed beyond our own. They come in various forms and many lost much of their powers when they became stranded on Earth... read race page for more.

     

    Elves (see race page for more)

     A wide variety of creatures defined by the name of 'Elf' crossed over during the Event. From the tall Nordic Light Elves to their smaller kin. One race in particular has made a significant impact on Human society... read race page for more.

     

    Oceanid    large.8d0cccf368153e5b008694edbcd6afbc.j

    Outworlders from worlds where water races have thrived. They come in a wide variety. These can be simple humanoid adaptations such as gills and ability to breathe in water to more complex races that are part fish/ocean creature. They are often mistaken for the fae mermaids but these are in truth not the shifting fae but races that have adapted to water life. Some have a humanoid form, some do not.

     

     

    Centaurs  large.centaur-trotter.jpg.4a1be81ed2e640

    Outworlders that have what humans perceive to be half equine bodies. Known for being a family oriented or "herd" race, they struggle in the world now as outcasts, often having been stranded here alone without companions of their own kind.  Ranging from 5-9ft tall they can weigh a delicate 200lbs to a very robust 900. Because of their larger size, it takes much more than a few bullets or arrows do take centaurs out. Their thick skin is the equivalent of hard leather armor. Poison that would work quickly on Humans works much slower on Centaurs more robust system. They can carry a little over their own weight and size with ease. They also have keen senses, being able to detect the scent of an equine within an hour of their having passed an area. While sturdy in general, like many large creatures, the centaur is susceptible to a hard fall. A broken leg can mean the end of these creatures.

     

     

    Bastet   large.a373943dfa85605b6ea82006628401a0.p

    Feline humanoid races that the earthborn often associate with the large cats of their own world. Unlike shapeshifters or lycanthropes, these races do not have another form. Their skin is covered in a very soft short fur and it often has patterns much like the large cats of earth (cheetahs, panthers, tigers, lions, etc). In general these races are faster than humans, they have an uncanny balance that allows them to land on their feet even when falling from large heights. Their eyes tend to be larger than humans and can see far more in the dark. Nails tend extend beyond the fingertips and have a crested point as strong as any steel blade. With a preference for prides, these races have a tendency to be matriarchal in nature.  (yes... for those of you old enough to remember... these are your thundercats!)

     

     

    Avian  large.nene_thomas___midnight_wings_by_ya

    Winged humanoid races that tend to be more petite than their human counterparts. Typically the males will have the tendency for multicoloured wings; the females tending to have either creams, browns, or grayed shades of blue or lavender wings.  Avians usually have light hair colors as well as light eyes (though this varies between species), with extremely large pupils that tends to enhance their attractiveness to Earth humans. Their skin is soft like doe skin to the touch. While the males can be as tall as 6ft, they tend to range more in 5'-5'9" range and top out in weight at ~140lbs while females are more 4'1"-5'5" and top out at ~110lbs.  The wingspan of an avian is 9-12 feet depending on their mature size. Their feet typically possess talons suited for kicking and striking at enemies and while their musculature is strong, their body weight is significantly lower than their human and even elven counterparts because most Avians retain hollow bones to aid in lift/flight. 

     

    Avians are of four species; Chipotera, Paridisi, Herbivores and Carnivores. Chipotera are batlike and have leathery wings and tend to be the only species with dark hair. Paridisi are the tropical small version of Avians. Herbivores are of course 100% vegetarians; their constitution unable to digest living tissue. The Carnivores rely on raw meat like their bird of prey counterparts to maintain their health and strength. The larger talons on the feet are the sign an Avian is a Carnivore. Carnivores also tend to live on average longer than Herbivores.

     

    Avians have especially sharp eyes that give them the ability to read small signs from over a mile away. The sensitive eyesight makes Avians highly keen to movements and their attention is quickly caught by anyone or anything moving even when done with stealth.  The avians skin is always very pale and very soft, reminiscent of a doe’s skin. Because their skin lacks the tough elasticity of humans, they can damage easily. Also, Avians high metabolism bodies need to feed frequently but also end up sleeping about nine and half to 11 hours instead of the usual eight practiced by their human counterparts.

     

     

    Edited by Zeph

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