NO IMMUNITY TO VIRUSES
This race CANNOT be immune to the super viruses which turns humans, humans with abilities, meta humans, and certain other original Earth inhabitants into vampires, werewolves, and zombies.
When Elves become a Vampire, they are naturally Elfin Vampires but in truth retain very little of their Elfin nature. They are Vampires. Consequently when they contract the Lycanthrope Virus, they do in fact maintain their Elfin appearance while all their magical abilities are greatly reduced if not completely lost. They only maintain those most inherent attributes. An Elf becoming a Vampire or a Lycanthrope IS NOT a matter of taking the best of both worlds!
A Metahuman Elf would revert to a Human-like Vampire and no trace of their transformed Elfin nature would remain.
Elves can be of either Metahuman or Veil Crosser origin. This simply means that they can be either a Human that was turned into an Elf at the time of the Resonance or an Elf from another world that plummeted through the Veil.
There are many types of Elves, their descriptions vary from the small and diminutive spritely beings of English lore to the tall fair haired warriors of Norse mythology. We prefer all races to be derived from actual world lore, mythology and your imagination rather than borrowing a race from another fantasy genre if you wish to develop your own type of Elf. This means no Sindar Elves from Tolkien Lore or Drow or Valley Elves from D&D. We ask that if you are not going to choose one of our current Elfin races to submit a race write-up prior to your profile. Please ensure that your race doesn't end up being too similar to one of our pre-existing ones as we will not accept races which are duplicates of our own save for a few minor deviations.
On this site we have the following established Elven races: Southern Elves, Light Elves (Ljósálfar) and Dark Elves (Dökkálfar).
COMMON TO ALL ELFIN RACES
MAGIC
Elves are magical beings. Their abilities are similar to those of a Magus but more 'natural' and passive thus they do not attain the same level of power. By comparison, Elfin 'High Magic' is more akin to the 'Mid-level' spells of a Magus. These abilities can be organized in Low, Mid, and High level categories or can just be listed like any other 'Non-Magus' type character. As Elves are often possessed of other natural abilities we expect that their magical abilities are balanced so that the overall strength of the Elfin character is not too high.
HEIGHTENED DEXTERITY
The average Elf is very nimble, able to perform acrobatic maneuvers equal to a Human with years of training. They are able to react far faster than your average Human and able to leap twice their height from standing position. Their balance is amazing. A healthy Elf can walk a tight rope drunk while juggling.
Their almost magical movements make them exceptional fighters being equally proficient in both melee and ranged weaponry. An trained Elfin archer is deadly, but this accuracy is not limited to bows, give one a sniper rifle and they will be all the more lethal.
HEIGHTENED HEARING
We should mention here that all Elves have pointed ears. This doesn't really improve their hearing much only that it's a common physical trait. They do in fact possess exceptional hearing which can be best compared to that of a fox. They are able to pinpoint noises at ranges of up to 160 feet and perceive up to 65,000 Hz of sound. This allows them to identify sounds (clearly deciphering conversation) through typically constructed walls.
NIGHT VISION
Elves see extremely well by moonlight and starlight. They cannot see in total darkness absent of light.
SEE ELFIN SUB RACES BELOW
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