An artifact is an enchanted item, magicked by either the Resonance or some realm beyond the borders of our world. Whether an item has been given or has somehow imbued it's magic, it has happened for a significant reason. There are also many ancient items upon Earth that may have once been empowered their magic silenced during our modern era until the coming of the Resonance. Whatever type of artifact you may choose to give your character they all follow the same set of rules. Note that any magical item must be listed in Abilities NOT Belongings as it adds to the power arsenal of the character and must be taken into consideration for approvals.
If you wish to give your character magical items you must be prepared to define their significance and consider that these items are not bonuses to stack atop abilities that your character may already possess but rather a part of the abilities. During the review of your character any artifact they possess that enhances them in anyway is treated like an ability, sometimes a multitude of powers considering the item’s capabilities. One also has to consider the effect such an artifact has on the world, after all, these are items that can be separated from your character and employed by someone else.
The commonality of ‘personalized items’, that is to say, items that are exclusive to one being is extremely rare and powerful magic. In this world it simply unrealistic for every character in our setting to possess such ‘exclusive artifacts’. Now this is not to say that only your character may know the secrets of a relic thus only allowing them to make ready use of it. This is not uncommon at all. One has to first understand a magical relic before they can master it. These are secrets which are a part of the artifact's lore are always obtainable and eventually usable by anyone with the means to unlock it's secrets.
GAINING AN ARTIFACT AFTER THE FACT
How does one obtain a magical item?
New artifacts, that is to say, significant relics and items that have not been created with a character can be obtained ‘in-story’ but we expect a significant amount of development proportional to the power level of said artifact. Some items which are completely utilitarian, such as a candle that lights with a command word would be a good example of an artifact that one could obtain with less back-story but we still encourage as rich of a history as possible.
If a player approaches staff with a concept for an artifact they would like to write into their character we will often first consider turning this into an 'event'. Such events will also spontaneously occur to which participants may inherit an item.
THE FACTS OF ARTIFACTS
Please be aware that the faction PHAROS specifically regulates powerful artifacts not to mention that other factions will always be interested in obtaining these powerful items. The introduction of these ‘relics’ into our setting should always be part of a greater whole that will involve multiple characters.
If you wish to develop an artifact for your character please place a ticket.